Taking some time off of SNESology and I am pleased to present a Donkey Kong Country 3 song I made. It’s a ReMix of the song “Cavern Caprice”, which is one of my favorite tunes from the game.
A lot of people seem to not be as huge fans of DKC3 as the other two… But I find DKC3 to be highly underrated. The music is very ambient… The gameplay is EXCELLENT, and it’s got so many goodies and secrets. Give it a chance!
Anyway, this song is called “Exploration C” and it’s about 6 minutes of music based on the very short Cavern Caprice theme. I spent quite a lot of time on this song, and the great people over at OCReMix direct posted it for the Double the Trouble Project. I went for ambient, but with a kind of calming mania… The pace varies throughout so you don’t get too bored. :)
Basically I always enjoyed watching Yoshi get high as a kite when he ate a Fuzzy. This song is dedicated to that “warm and fuzzy feeling” ;). I wanted the song to feel like you’re floating up in the clouds, and it’s a little precarious at times, but overall you’re doin’ just fine.
Get this album and while you’re at it, you should probably check out every album available on Ubiktune, just sayin’.
Also Monobrow has been kind enough to incorporate some original artwork with her YouTube video as seen above.
It’s Saturday! And that means the second part of our “older music” series.
This piece is by Monobrow, and uses the esteemed Final Fantasy VI soundset, and is entirely LOOPABLE (oldskool SNES style).
This song is basically #1 of my 20 town songs, as in, I aim to make 20 of these babies… This song is also from 2007, so it’s also REALLY OLD, but I revamped it up a tiny bit for SNESology (added the last section). It’s supposed to evoke this feeling of wanting to be taken away from well, a sad place, possibly a destroyed village or something like that. I use Terra here because out of all Final Fantasy VI characters, I think this would fit her the most. Enjoy!
Well, that and a unique blend from Final Fantasy VI and Terranigma sounds. Not bad for her first SNESology submission.
She tells us:
This song was originally supposed to be a really quick excersise before I started a real SNESology song, but it turned into much more. It’s became very emotive and changing. I named it “Secret Inside Me” because I think it’s the kind of song that would express feelings bottled up inside, that you don’t reveal. Also it has that “Fear of Heavens” ending motif :J
Pretty! Also the Mana Tree in her video is quite lovely!
About a month ago, I discovered there is a Metroid 2 remake in progress. I got super excited so I decided it’s about time for a decent Tunnel theme remix. This is similar in style to my Mother 3 remix, a bit more coverish and straight forward, not elaborate. I feel that the Tunnel theme is strangely upbeat for such a dark game, so I decided to keep that bright feel w/ the sine lead. I also went for a bit of a gritty organ early on, because that’s how I always interpreted the initial lead in my head when I played this on the Game Boy growing up.
Metroid II is wildly under-appreciated, especially this song, so I hope my take can do it some justice.
The gameplay is me playing the first few minutes of the remake demo, which is really awesome and I hope they finish! Please forgive my playing, as I was using a keyboard. This is also just a remix, I am in no way affiliated w/ the project except I think it rocks!
Shnabubula’s 7th album! My amazingly talented friend Shnabubula is releasing his newest album, Starbound. This time, its a forty-two minute-long synth odyssey spread across five movements,and you can grab it, for FREE, on Ubiktune or Shnabubula.bandcamp.com. If you haven’t checked Shnabubula out before, you’re missing out! Also I made the album art! Please give this guy your money. The album is FREE but you can donate whatever you think it deserves (millions of dollars right)?
Also if you haven’t already, please check out his Summer project @ SNESology.tumblr.com
P.S. When you get to track 5, try not to burst flaming into the depths of the universe!
After many hours of hard work, I managed to completely rip and build an approximation of the Final Fantasy 6 (3 US) sound engine. It’s still somewhat beta as it’s not yet in a completely user friendly state, I also haven’t finished the percussion yet, however it is fully functional. Much thanks to Katie Kinkel a.k.a. Monobrow for help with identifying the instruments. She will be contributing some FF6 tracks of her own in the near future. So to test the waters, I put together this little pastoral tune.
WELCOME to SNESology. Here I will be posting songs written with the simulated engines of various Super Nintendo Classics. Currently the best option available for doing so is to use Dave Harris’ SNES Soundfonts, available here: http://vgmusic.com/~lunar/soundfonts/
For this project though, I’ve been building Kontakt instruments from the ground up, designed for greatest customization and ease of use in order to replicate the various sorts of echo as well as simulated legato and filter sweeps involved in several SNES soundtracks. nki releases will be forthcoming.
To Start us off I had some fun with the Super Mario World soundset… an 8 and a half minute long psuedo-medley, a self contained adventure story.
Hey there. This is gonna be my place from now on. So here’s some stuff about me. I’m a woman w/ a computer. I make music, and art and release it on the internet. I like video games and video game music, and am always into trying new things.